EigenSkin: Real-time Soft Articulated Body Skinning
We developed a technique, called EigenSkin, for real-time quasi-static deformation of articulated soft bodies such as human and robot hands. The deformations are compactly approximated by data-dependent eigenbases which are optimized for real time rendering with vertex programs on commodity graphics hardware. Animation results are presented for a very large nonlinear finite element model of […]