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Biomechanics, Graphics, Mechanics, Scientific Computing
Soft tissues are usually simulated using the Finite Element Method (FEM), with the Lagrangian approach that is the standard in engineering. In this approach the simulation tracks the position of material points over time. In contrast, in an Eulerian approach the space in which the […]
Biomechanics, Graphics, Scientific Computing
Simulating thin hyperelastic materials, such as human skin and skin-tight clothing, that move in close contact with the body is very difficult. We solve this problem by combining Eulerian discretization of skin on the body with the use of reduced coordinates. This enables simulation of skin sliding […]