We propose a system for real-time animation of eyes that can be interactively controlled in a WebGL enabled device using a small number of animation parameters, including gaze. These animation parameters can be obtained using traditional keyframed animation curves, measured from an actor’s performance using off-the-shelf eye tracking methods, or estimated from the scene observed by the character, using behavioral models of human vision. We present a model of eye movement, that includes not only movement of the globes, but also of the eyelids and other soft tissues in the eye region. The model includes formation of expression wrinkles in soft tissues. To our knowledge this is the first system for real-time animation of soft tissue movement around the eyes based on gaze input.
References
- D. R. Neog, A. Ranjan and D. K. Pai, “Seeing Skin in Reduced Coordinates,” in Proceedings of FG 2017, 12th IEEE International Conference on Automatic Face and Gesture Recognition, May 30 – June 3, 2017, Washington, DC.
- D. R. Neog, J. Cardoso, A. Ranjan and D. K. Pai, “Interactive Gaze Driven Animation of the Eye Region,” in Proceedings of the ACM SIGGRAPH Web3D conference (21st Annual International Conference on 3D Web Technology) , Anaheim, CA, July 22-24, 2016. Best Paper Award.
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