Our skin simulation research featured in Fantastic Beasts and Where to Find Them
December 20, 2016
Magical creatures were brought to life in the 2016 winter box office hit Fantastic Beasts and Where to Find Them, thanks to software developed by Dr. Dinesh Pai and his lab. Dr. Pai and former students from the Sensorimotor Systems Lab founded the UBC […]
Dr. Pai receives significant funding for Skin and Body Simulation
September 10, 2016
Dr. Pai received a large university-industry partnership grant supported by NSERC’s Idea-to-Innovation (I2I Phase 2) program and Vital Mechanics Research, a UBC spinoff from Dr. Pai’s lab. The grant supports translation of […]
Alumni Levin and Sueda start faculty positions at U. Toronto and Texas A&M
September 1, 2016
Our Ph.D. graduates continue to be in demand at the world’s top universities. Drs. Levin and Sueda, who both received their Ph.D.s supervised by UBC Professor Dinesh K. Pai, started new faculty positions this year. […]
Web3D Best Paper Award for Real-Time Eye Simulation
July 30, 2016
Dr. Dinesh Pai and his team received the Web 3D Best Paper Award for Real-Time Eye Simulation at the 2016 ACM SIGGRAPH Web3D conference in Anaheim, California. This conference is a major annual event bringing together researchers, entrepreneurs […]
EyeMove: Measurement and Animation of the Eye Region with WebGL
We propose a system for real-time animation of eyes that can be interactively controlled in a WebGL enabled device using a small number of animation parameters, including gaze. These animation parameters can be obtained using traditional keyframed animation curves, measured from an actor’s performance using off-the-shelf eye tracking methods, or estimated from the scene observed […]