ArtDefo: Real Time Elastostatics using Boundary Elements (BEM) and Precomputed Green’s functions
We developed a general framework for low-latency simulation of large linear elastostatic deformable models, suitable for real time animation and haptic interaction in virtual environments. The deformation is described using precomputed Green’s functions, and runtime boundary value problems are solved using Capacitance Matrix Algorithms. We introduced boundary element (BEM) techniques for precomputing Green’s functions, and […]